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3D Dynamic Main Menu

Most games implement a 2D static image as their main menu background, often overlaid with UI elements anchored in screen space. In Rusted Shift, I chose to depart from this convention and construct a fully interactive, physically realized 3D menu scene that blends narrative worldbuilding, spatial immersion, and responsive camera control into the user’s very first experience. This system is built in Unity HDRP and functions more like an in-world diorama than a traditional title screen.